AI Insights · Timothy · October 2021
Top 5 Character Collection Games on iOS in Hungary: Q3 2021
In Q3 2021, the top 5 character collection games on iOS in Hungary showed varying trends in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
In the third quarter of 2021, the top 5 character collection games on iOS in Hungary demonstrated diverse performance trends. Here’s a closer look at how each game fared during this period:
Subway Surfers saw a fluctuating weekly revenue, peaking at $187 in early August and closing the quarter at $135. Downloads started at 1.8K in late June and saw a gradual decline, ending at around 1.1K by the end of September. Weekly active users also showed a downward trend, beginning at 21.3K and finishing the quarter at 19.5K.
Brawl Stars experienced a notable high in revenue around the end of June with $13.2K, followed by several fluctuations, ending Q3 with $9.7K. Downloads showed a slight decrease from 1.4K to just over 1K. The game’s active users started at 38K and dipped to around 30.4K by the end of the quarter, with some fluctuations in between.
Top War: Battle Game had a varied revenue performance, peaking at $1.1K in mid-July and dropping to $310 by the end of September. Downloads saw a significant decline from 1.4K to 556 over the quarter. Active users started at 3.8K, reached a high of 5.2K in mid-July, and then fell to around 3K by the end of the quarter.
Clash Royale showed a mixed trend in revenue, starting at $4.8K in late June, reaching a high of $7.9K in early September, and ending at $3K. Downloads remained relatively stable, fluctuating between 1K and 800, and closing at just over 1K. Active users saw a slight increase from 19.5K to 21.2K throughout the quarter.
Pokémon GO had its highest weekly revenue in mid-July at $7.6K, but this decreased to $1.8K by the end of September. Downloads declined from 1.3K at the start of the quarter to 504 by its end. Active users followed a similar downward trend, starting at 22K and finishing the quarter at 15.3K.
These insights highlight the dynamic nature of the mobile gaming market in Hungary. For more detailed analytics and trends, visit Sensor Tower.